![]() ![]() If part of the problem is the complexity of the nodeboxes, you can make them simpler, or simply do away with them altogether. The plants are ridiculously hard to find, being both rare and difficult to see. Oh, and leavy should probably be leafy, which is the much more common spelling. I'm not sure why, but it doesn't happen with any of your other node types. ![]() I've been playing with this mod a bit, and I've noticed some issues.ĭigging while holding a "Leavy snack" or a "Chewstick" causes the held item to vanish. Each of the resulting six seaplants could be crafted into a specific dye, while all of them could be used to make a seaplant salad. Seaplants could not only be used as a food source (which is a good idea,) but could also be used to make dyes (just like flowers can be.) There are six types of flowers, so you would probably want to make one more color variation of the stalk seaplant and one more color variation of the leafy seaplant. After some time, the seaplant saplings would become full seaplants. Concerning the underwater sand and dirt blocks that were raked, using seaplant seeds on them would turn them into the base blocks of the seaplants with fitting seaplant saplings sticking out while removing the seeds from the players inventory. In order for the seaplants to grow, they would need at least two blocks of water above them. That member of this community is known for giving helpful advice.Ī future update would be to have seaplants dropping seeds (with each seaplant dropping a seed of its own kind.) Then, using the default farming system as a base, sand and dirt blocks underwater could be raked and the seeds of seaplants could be planted in them. I hope Sokomine will consider testing this mod. Keep working on this and it should appear on some servers soon. I found a few seaplants in the ocean, so they do indeed appear. ![]()
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